not "over time") against protections (armor, barriers, and shields). They're enough to strip minion level defenses, and the heavy ones aren't enough to strip lieutenant level defenses anyway. Most of the tactical options offered by the cloak work fine at a low rank. I was leaning towards Heavy Incinerate but I've heard horror stories about the hordes of Insanity armored Husks. You're browsing the GameFAQs Message Boards as a guest. Pistols can be useful in close quarters and their higher rate of fire, when compared to a sniper rifle, makes them better suited against quickly moving enemies at mid to short range. You're browsing the GameFAQs Message Boards as a guest. The nice thing is that it a slows down people but mainly saves ammo which can be an issue on insanity. Use the Infiltrator's weapons to stay at a distance and drop enemies from afar. Incisor is only good in Shepards hands and even then not very. I played as an Engineer through ME2 on insanity twice. For those particular squad mates your ability to respec them is not necessary, although welcomed. Best Sentinel Builds - Class Builds - Gameplay | Mass Effect 2 You're browsing the GameFAQs Message Boards as a guest. In ME1: Killing enemies in the Mako reduces the experience you receive. Incineration blast. Husks, but their armor is very low. Mordin is one of the early companions that will join you. Concussive Shot is a new power for soldier types that ragdolls a target. It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. and our While it is useless in missions wherein there are no Mechs or geth, it can still be a good choice for even a single squad point: a level-1 hacked enemy can at least distract others, affording you several seconds of shooting without taking enemy fire. The difference between blast and heavy is negligible agains 90% of the enemies you fight. In addition, this power provides a Sniper Time slowdown and a bonus to its duration, which allows you to use the Infiltrator's signature weapon more effectively. Cerberus troop just can't survive in this hell. Use them like free grenades, Grunt- the perfect krogan is the perfect tank, he draws a LOT of aggro and can take heavy punishment without going down. Although it loses its accuracy when fired continuously and/or at long range targets, it is very good at stripping shields and barriers at close range. Dominate can be a very useful power if utilized correctly; hitting the right enemy will force all other enemies to shift targets and cover to adjust to the Dominated enemy, essentially throwing the enemy ranks into chaos. almost anything can kill husks, and you'd be better off using cryo or group cryo ammo, or using adrenaline rush and target their feet or get head shoots, or any of the other ways to kill them. His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. Builds for all squadmates. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. With some care, it can easily be used with cloak, creating almost unparalleled survivability. Be aware, however, that your squadmates will not attack a hacked target until the effect wears off. 2023 GAMESPOT, A FANDOM COMPANY. Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. Which Bonus Power for an Engineer on Insanity mode?
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