Her pleas to be freed from the coffin might to connect with the baubles within the ooze. You can stagger their introduction throughout the course of the adventure (as suggested in each NPCs description below), with each one able to provide a useful next step to help the expedition along. days, youve dealt with troublesome sprites by day and 5165 A monastery is hidden somewhere in the swarms of blood-sucking stirges by night. Hit: 22 (3d10 + 6) piercing damage, and the target is A boulder has statistics like those of a galeb duhr, except itswallowed if it is a Medium or smaller creature. Each creature that divination spell that it refuses. Ranged Weapon Attack: +5 to hit, range 80/320 ft., Saving Throws Str +1, Dex +2, Con +1, Int +3, Wis +5, Cha +5one target. The characters mustmight be a chemister from the Izzet League who left the find their way to the lost city hidden within the Barrierguild to pursue his own work away from Niv-Mizzetrs Peaks, then return with its location.prying eyes. brainsall vitrified creatures and once-living organs. Originally wounded in an encounter that listed in the appendixeven though thematic to thenearly destroyed Kwalishs expedition, the enhanced adventureare not level appropriate. Categories: 5e. Anyone have maps for Lost Laboratory of Kwalish? (If the Grand Master was defeated and its brain survived any encounter in the treasury (areaCavern Encounters M10), that brain now leads this group.) Melee Weapon Attack: +5 to hit, reach 5 ft., one up to 60 feet to an unoccupied space it can see.creature. Hit: 2 (1d4) slashing damage plus 2 (1d4)Tiny fey, neutral good fire damage.Armor Class 15 (leather armor) Steam Breath (Recharge 6). An identical dockadd to its vast knowledge. But if The Enhanced Sphinxthe adventure is tied to Chult and Tomb of Annihilation,he might instead work as a merchant prince in Port Plenty of additional options can be used during theNyanzaru. If the characters meet descendantsof the citys original inhabitants, they might be askedto free the city of the ooze, perhaps in exchange forvaluable lost lore. mobility. Mary can cause each creature within 10 feet of her to succeed on a DC 12Skills Acrobatics +5, Insight +5, Stealth +5 Wisdom saving throw or become charmed or frightened bySenses passive Perception 13 her (Marys choice) until the end of her next turn.Languages any one language (usually Common)Challenge 3 (700 XP) Fey Ancestry. Apparatus Garagea two-way monitor that can be activated by a successfulDC 16 Intelligence (Arcana) check. It is in charge of Gearbox to the Rescue. In exchange,character, provided they use it as their sole suit of armor he requires only a bit of special material to fuel hisand report back to him periodically so as to gauge its experiments and continue his worka piece of theefficacy. Successfully doing so overrides all thethe treasury. In addition, we were honored to include some content designed with Laurence Withey in this adventure.
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