when already having the trait, having an opposing trait, not fulfilling the traits is_potential trigger or being outside of the traits range a tooltip will be shown but the trait will not be added). CK3 Console Commands by Heleen April 20, 2022, 8:15 am Crusader Kings III is a great power videogame/kingdom simulation rooted in the 1400s, similar to its precursors Crusader Kingdoms and Crusader Kings II. Adds [amount] of martial skill to [character id], if no character is specified then the player character. Selected character id a specific scheme and removes it without any other effect has a positive diplomatic effect, worth! Christopher Langan Iq Level, tick_development [Number of ticks] - Tick the spreading of development for X ticks, kick [Player name] - Kicks a player with the given name, add_relation [relation name] [char01] [char02] - Adds a scripted relation, remove_relation [relation name] [char01] [char02] - Removes a scripted relation, add_stress [stress] [character id (optional)] - Add the value to existing stress, simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age), set_stress [stress] [character id (optional)] - Change stress to the value, add_dread [dread] [character id (optional)] - Add the value to existing dread, set_dread [dread] [character id (optional)] - Change dread to the value, set_focus [focus] ]character] - Set a focus for the character, add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character, recalculate_succession [Character ID] - Recalculates the succession of a character, AI.Enable [Character ID] - Enables the AI of a character, AI.Disable [Character ID] - Disables the AI of a character, set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character, set_martial [value] [character (optional)] - Sets the martial of a character, set_stewardship [value] [character (optional)] - Sets the stewardship of a character, set_intrigue [value] [character (optional)] - Sets the intrigue of a character, set_learning [value] [character (optional)] - Sets the learning of a character, set_prowess [value] [character (optional)] - Sets the prowess of a character, change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character, change_martial [value] [character (optional)] - Changes the martial of a character, change_stewardship [value] [character (optional)] - Changes the stewardship of a character, change_intrigue [value] [character (optional)] - Changes the intrigue of a character, change_learning [value] [character (optional)] - Changes the learning of a character, change_prowess [value] [character (optional)] - Changes the prowess of a character, clear_traits [character (optional)] - Removes all the traits of a character, clear_character_modifiers [character (optional)] - Removes all the modifiers of a character, set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character, remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character, timer_restart - Restarts (resets and starts) debug timing, instabuild(quickbuild) - Players build things instantly, verify_ai_path - Verify an AI unit's path.
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